AI Insights · Timothy · July 2022
Top 5 Virtual Pet Apps on Android in Europe Q2 2022
Discover the performance trends of the top 5 virtual pet apps on Android in Europe during Q2 2022, including weekly downloads, revenue, and active user data.
In the second quarter of 2022, the top 5 virtual pet apps on the Android platform in Europe demonstrated varying performance trends in terms of weekly downloads, revenue, and active users. Here's a detailed look at each app's performance.
My Cat - Virtual pet simulator from Appsyoulove saw a general decline in weekly revenue, starting at about $7.9K in late March and dropping to around $5.1K by the end of June. The app's weekly downloads fluctuated, peaking at 75.2K in mid-April but falling to 18.2K in early June. Active users also saw a downward trend, from around 203.6K at the beginning of the quarter to about 90.7K at the end of June.
My Talking Tom 2 by Outfit7 Limited exhibited a consistent weekly revenue, hovering around $4K to $5.6K throughout the quarter. Weekly downloads were robust, averaging around 210K to 330K. The app maintained a high level of active users, with a slight increase from approximately 3.6M in late March to about 3.3M by the end of June.
Cat Game - The Cats Collector! from Mino Games had a relatively stable revenue, around $3.3K to $5.1K weekly. However, its weekly downloads were much lower, fluctuating between 365 and 1.8K. The app's active users decreased slightly, from about 18.8K in late March to around 13.8K by the end of June.
My Talking Angela 2, another offering from Outfit7 Limited, showed steady weekly revenue, ranging from $2.8K to $4K. Weekly downloads remained strong, generally between 178K and 272K. Active users for this app stayed relatively stable, starting at around 1M in late March and ending with approximately the same number by the end of June.
My Talking Tom Friends, also by Outfit7 Limited, had a consistent weekly revenue, around $1.7K to $3.6K. Weekly downloads showed a gradual increase, starting at 174.9K and reaching 274.7K by the end of June. The app's active users remained high, from about 3.8M in late March to approximately 3.5M by the end of June.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower's website.